Interstellar Sentinel Update 2.1.0 is Meow Live!


**Bigger Notable Changes:**

- DrBossKey now has flapping wings just like the heavens of supernatural mischief intended!

- Player bullets now draw behind the player so you no longer need to panic when not being able to see your weak spot

- Reorganized HUD for improved readability of super meter, health, monster trophy medals, and lives.

- Balancing and tuning passes across the weapon sets

- Various gameplay tweaking and tuning across the levels to improved difficulty for newcomers and shmup veterans 

- Two new music pieces have been added!

- Fixed spawn portals not appearing when enemies were teleporting in 

- Updated the visual indicator for the super weapon ready VFX surrounding the player weak spot.

- Updated gun portal animation and added second gun type for missiles

- Performance and optimization passes across the game. We’re running at a stable 60fps on a Steam Deck!

- Changed extends to not grant extra lives every 5M points, but instead are now tied to difficulty select and activating pacifist mode

**Music and Sound:**

- Added music fade-down before boss battles.

- Added warning sound effects for boss warnings.

- Adjusted boss battle music to sync with track text appearance.

**UI and Visual Improvements:**

- Moved the help image in difficulty selection to align with the left screen UI border.

- Reduced boss name display time by a second or two.

- Updated the weak spot graphic color to purple in the tutorial.

- Centered the SC logo on the logo screen.

- Improved weapon room functionality and second section for better weapon testing.

- Removed the score from the level select secret.

- Added an airlock sound effect for the ship entrance.

- Improved weapon spread for top weapons at the origin spot to enhance point-blanking with spread shot weapons.

- Tutorial and level select environments have been updated to reflect cosmic soup.

**Level-Specific Changes:**

[b]Tutorial:[/b]  

- Slowed down the parallax of the grid by half.

- Updated HP help arrow in the tutorial to point to the new location.

- Moved monster hint and spawn to the left in the tutorial.

- Adjusted monster trophy hint text in the tutorial.

[b]Level 01:[/b]  

- Level 01: Located the extra ship at the end of the level near the boss.

- Investigated an issue where collected secrets didn't count on the rank screen.

[b]Level 03:[/b]  

- Fixed secret found logic and rank collection.

- Fixed advanced monster trophy hint to ensure it's attached to the actual monster trophy.

[b]Level 04:[/b]  

- Fixed drawing order for secret guide circle.

- Investigated dark wellspring flames not appearing for dark avian mage spawns in Level 4.

- Adjusted pacifist mode in Level 4 to leave the initial spawned state for 1.5 seconds more before moving down into the dark wellspring. I also added a big teleportation indicator to keep from accidentally collecting pacifist powerup too soon.

[b]Level 06:[/b]  

- Ensured that the monster trophy spawns after pacifist mode and hid the player until the boss defeat sequence is complete.

- Fixed the monster trophy in challenge level 6 after the last long undead dragons appeared if the previous enemy criteria were not complete.

[b]Level 08:[/b]  

- Hid the helper circle VFX for tentacle spinner flesh tendrils.

- Weapon plate before long flesh wall spawners adjusted.

- Tuned miniboss encounter and monster trophy spawn requirements

- Adjust some power up flows

**Rank System Updates:**

- Improved conveyance by swapping the negative mark with an X.

- Added Monster Trophy counts for each level to indicate how many can be collected.

**Visual and Audio Adjustments:**

- Updated the miniboss visuals for Frozen Shadestress, Spider Demon tank, and Robonoid.

- Audio balancing for music and sfx.

**Other Changes:**

- Added a Discord QR code to the title screen.

- Changed the back key message on the Title Screen to "Escape."

- Restarted ranked music in the credits.

Files

interstellar-sentinel-win.zip 686 MB
Version 3 Oct 26, 2023

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