Build 2.1.1 is Live! New intro cinematic featuring Loki & Zay's shenanigans!
Hot and new!
- Adventure Introduction cutscene & shenanigans
General:
Music:
- New boss battle music; Titanic Champions
- Music balancing pass across all levels
- Boss battle intro warning sound and boss battle music adjustments
- Music arrangement adjustments
- Monster Trophies, switched all to bullet canceling on death
SFX:
- Various polishing and sound effect updates across the game for enemies, weapons, and more
Weapons:
- Various minor tuning pass over weapons for utility and damage
- Super weapon minor tuning pass
- Octa Plasma tentacle Weapon Set: replaced weapon smoke vfx
- Top/Bottom Spread weapon set, slight buff to damage
- Plasma Ring Auto Weapon: Fixed rapid fire exhausting the auto weapon set
- Weapon Set 05: Changed Smoke Puff to non additive blending to stop covering up vulnerability spot
Difficulty Select, Level Select & Tutorials:
- Updated background grid and cosmic background art
- Various minor polish and tuning passes
- Remove object guide at the bottom of the level that was poking DBK in the eye constantly…
- Difficulty selection, adjusted helper controller image to the right to be aligned with left screen UI border
- Tutorial slowed down parallax of grid by half
- Tutorial change HP help arrow to point at the new location
- Tutorial: Moved monster hint and spawn to the left and aligned monster trophy hint text
Level 01:
- Fortress of Flesh, we gave the brain turrets a little more intelligence to keep from getting brain freezed by the super weapons
Level 02:
- Lokies that spawn on boss death were removed, they were being a little too helpful
- Pacifist Mode weapon plate rewards, adjusted spawn position to being further forward
- First Dreadmusk, adjusted to allow for your chain combo extension by adding a few more popcorn enemies tied to the advanced monster trophy
Level 03:
- DBK wings are sorting on top of the foreground waterfalls
Level 04:
- Adjust Gondus foot collision, he was a real party stomping pooper…
- Defeating the boss early still allowed Robonoids still stream in should be fixed
Level 06:
- Fixed front Robonoid spawns after miniboss that could get away before you finished the miniboss
- Fixed a couple Monster Trophy spawning issues during the long undead sea dragons when criteria for the trophy wasn’t completed
Level 07:
- Bronchress, adjust health for final phases
Level 08:
- Weapon plate alternate route with the stone hand alters is now the tri scythe laser weapon set
Level 08, double check weapon plate before long flesh wall spawners, is it tied to the MT?
Credits Level:
- Fixed pacifist mode completion bomb not killing enemies evil DBK...
- Ending cards, various UI tweaks. Added UI flavor text to identify which of the 4 endings you got
- Adjusted shoot to continue text to the left and adding a short short delay before it appears
- Fixed music not triggering after at level end
Files
Get Interstellar Sentinel
Interstellar Sentinel
A thrilling sci-fi fantasy shmup / shoot'em up with epic boss battles and a vast arsenal of futuristic weapons!
Status | Released |
Author | upliftinggoat |
Genre | Action, Shooter |
Tags | Arcade, Bullet Hell, demons, Fantasy, Sci-fi, Shoot 'Em Up, Side Scroller, Singleplayer |
Languages | English |
More posts
- Interstellar Sentinel description update!Apr 16, 2024
- Build 2.4.0 is now live with moar polish, tuning and bug fixes!Mar 19, 2024
- Build 2.3.5 is now live with lots of polish, tuning and shenanigans!Feb 07, 2024
- Interstellar Sentinel Demo is Live for your SciFi Fantasy Monster Slaying Pleasu...Dec 06, 2023
- Build 2.2.0 is now live with a brand new feature Weapon Dumper!Dec 04, 2023
- Interstellar Sentinel Update 2.1.0 is Meow Live!Oct 26, 2023
- Interstellar Sentinel Build 2.0.1 Notes Developer CommentarySep 27, 2023
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